Could charge between Cipher Man's teleporters causing a loop on the sound.
#Download mega man 2 rom code#
Enker Lance in store could not be bought at 100 bolts, yet says it is (was 150 in my code (wasn't updated on my end, used to be 150)). Beat stood still during final boss' first phase (now moves). Due to feedback, lowered the hit boxes on final boss' shoulders. Could jump up and get stuck in ceiling in Illusion Man's level in the yoku block tower segment (at bottom room). Conditions placed to ensure it exists for drawing (some reported on their machines to get errors and would prevent from further play of Tune Woman's level). Some users obtaining errors from Tune Woman's surface drawing events. In addition, could open opportunities to cause fatal errors. Could slide back towards left side of room and get stuck between the two rooms on transition. Presses could kill Mega Man in 2nd room with presses if Hammer Joe were to hit Mega Man (when damage would die on impact in room.) New collision code implemented for presses, and Hammer Joe replaced in room. Presses in Clamp Man's level could kill if jump under them. Missing death pits in Wily 5, first pit area. Missing solid blocks in room after Walrost in top left corner. Missing death spike collision in one room of Jolt Man's level (first room of beep-blop blocks) Bass Sabre wasn't included in attacks of rides in Primal Man and Wily Stronghold 3 stages. Meaning the fight is tough if you don't beat MMKs during the progress of the game. In addition, now the following change: If you defeat a MMK, the MMK won't use that weapon against you. Mega Man Killer weapons in Stronghold 2 would not appear (was a glitch caused by a fix in V1.24). Tune Woman platform (after the spotlight on/off passage before pit) acted strange if jumped to top right of the screen. Wily Stronghold 4 boss could kill you with Burst Man's bubble at end of fight, yet being dead. In Wily Stronghold 2 (towards end of stage), spike death collision spots missing below spinning wheel platform after the water segment, and the pit with enemy (but before the final timed-block room).
#Download mega man 2 rom update#
If your custom controls are working fine, this update will go unnoticed. This was a minor issue in the Custom Control options area. When using custom controls, Beat's down button would be the left Beat button. This has been at least partially resolved. Severe tearing occuring in Wily Stronghold 4 (especially in the Plant Man segment). Jolt Man's level: In room before Giganoiser, it is possible to get stuck between green and blue blocks and never die.
Could be damaged by Ballade Missile inside the machine (of forementioned boss). Wily RUSH Machine could get stuck if orb hit him while Rush was raising into the machine. See About page for more information on website. Native Gamepad functionality added for Gamepad and Xbox360 Controller. Added rumble to coaster segments and final boss fight (were originally not included in 1.38, now the rumble will work in these parts :) ). Made correction in Music and Composer listings in Credits. Frigid Man's Glacier platforms should not twitch (if comes up, do report it and how you were able to do it).
At checkpoint, 1 large weapon energy has been added. Segment after Mecha Dragon Alpha: replaced the first big bolt in the stage with a large weapon energy. Wily Stronghold Stage 3: More Weapon Energy in Stage. Giant Illusion Man has a more regular pattern. Clamp Man does not get stuck on right side of the room on the rare occasion. Clamp Man's clamp could hold onto you forever even after being destroyed (clamp disappears, but Mega Man stays still unable to move), this is now fixed. For instructions click here, and for specification details click here.